Summary of Sticky Learning
References and resources: References page Printable job aid: Sticky Learning Tools Complete the survey below to complete the Sticky Learning course and receive your certificate.
Read MoreSticky 05 – Shiny Objects
Shiny objects, like multimedia, can attract attention, but they can also be misused in ways that hamper long-term memory and retrieval. Learn how to make the most of your media resources to create the most effective learning experiences. Please login.
Read MoreSticky 04 – Structure and Flow
We know that video game designers create incredibly engaging experiences, and there are some elements of how they structure a game that we can also use in learning design to keep learners engaged. Please login.
Read MoreSticky 03 – Challenge and Urgency
Learning designers can use challenges as a way to create a sense of urgency for learners, which makes it easier for learners to allocate their scant attention resources to the learning material. Please login.
Read MoreSticky 02 – Context and Relevance
One of the most crucial ways to engage learners is to ensure that your material is relevant to them. You can use context as a way to create retrieval cues to improve your learners’ ability to retrieve and retain the learning material. Please login.
Read MoreSticky 01 – Memory and Attention
Memory and attention are linked. People have different types of memory that act as buffers and filters for our attention. Learn more about how to get a learning point past the attention filter to long-term memory in this module. Please login.
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